PlayStation 5 (PS5) Price In Nigeria (Specs & Review)

How much is PS5 Price In Nigeria


PS5 Price In Nigeria

455,000 Naira

PS5 Price In Kenya

105,000 KSh

PS5 Price In Egypt

16,000 EGP
Last Updated

Playstation 5 price in Nigeria Here is the price of PS5 in Nigeria. The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later.

The PS5, along with Microsoft’s Xbox Series X and Series S consoles were released in the same month, is part of the ninth generation of video game consoles.

The base model includes an optical disc drive compatible with Ultra HD Blu-ray discs. The Digital Edition lacks this drive, allowing it to serve as a lower-cost model for those who prefer to buy games through digital download. The two variants were launched simultaneously.


The PlayStation 5’s main hardware features include a solid-state drive customized for high-speed data streaming to enable significant improvements in storage performance, an AMD GPU capable of 4K resolution display at up to 120 frames per second, hardware-accelerated ray tracing for realistic lighting and reflections, and the Tempest Engine allowing for hardware-accelerated 3D audio effects.

Other features include the DualSense controller with haptic feedback and backward compatibility with most PlayStation 4 and PlayStation VR games.

PS5 Price In Nigeria

PlayStation 5 Specifications



General Features

StatusAvailable, since Q4 2020
Processor8-core AMD Zen 2 CPU (up to 3.5GHz)
GPUCustom AMD RDNA 2-based GPU (up to 10.28 TFLOPS, 36 compute units, up to 2.23GHz)
Memory16GB GDDR6 / 256-bit RAM
ColoursBlack and White


Built-in StorageCustom 825GB SSD (5.5GB / s)
Optical Storage4K UHD Blu-ray Drive Optical drive (Not available in PS5 Digital Edition)

Ports & Connectivity

CameraExternal HD Camera
USB PortYes
HDMI PortYes (Not Confirmed)
Ethernet (RJ-45)Yes (Not Confirmed)

Power Supply

Power Consumption-

Wireless Controller

NameDualSense Controller
FeaturesPrecision Controls, Trigger buttons, Menu and View buttons, 3.5mm Audio Jack
Available in the Box-
Motion Sensors-

Motion Tracking Device

NameHD Camera
Available in the BoxNo, Buy separately
Gesture/Motion TrackingYes, Gesture Tracking
Voice CommandYES
Face RecognitionYES

PS5 Performance

For the most intuitive gaming experience, the Sony PlayStation 5 is rocking an eight-core AMD Zen 2 CPU clocked at 3.5GHz paired with a custom AMD RDNA 2-based GPU.

Similarly, the custom AMD chips will provide 10.28 teraflops of power using variable frequencies on both the CPU and GPU.

The combination of the CPU and GPU allows the PS5 to utilize ray tracing acceleration, an advanced lighting tech that takes in-game graphics to a whole new level by more realistically mimicking the way light behaves in an environment.


Furthermore, the Sony PlayStation 5 support up to 8K graphics has a refresh rate of 120Hz, thus, providing a much smoother, responsive look on displays handling faster speeds.


The GPU also comes with 3D audio support, thanks to the new Tempest Engine. This audio support deliver diverse and sophisticated 3D audio experiences, and support for directional audio similar to Dolby Atmos.

The PlayStation 5 will support Blu-ray discs, as well as digital downloads and game streaming. The console will be equipped with a 4K Blu-ray player, just like the Xbox One S and Xbox One X, and it will supports games with a data capacity of 100GB.

Sony also simultaneously offer a PS5 Digital Edition similar to the XBox Series S, which offers the same features, but does not have an optical disc drive.


PS5 Hardware

The PlayStation 5 is powered by a custom system on a chip (SoC) designed in tandem by AMD and Sony, integrating a custom 7 nm AMD Zen 2 CPU with eight cores running at a variable frequency capped at 3.5 GHz. The integrated GPU is also a custom unit based on AMD’s RDNA 2 graphics architecture. The GPU has 36 compute units running at a variable frequency capped at 2.23 GHz, making it capable of a peak theoretical performance of 10.3 teraFLOPS.

The GPU supports hardware-accelerated real-time ray tracing, a rendering technique that allows for realistic lighting and reflections.[10] The console has 16 GB of GDDR6 SDRAM with a peak bandwidth of 448 GB/s,[33] and integrates Bluetooth 5.1, and 802.11ax (Wi-Fi 6).


Both the CPU and GPU are monitored by a special boost system incorporating AMD’s SmartShift technology that adjusts the frequency of these units based on the current activities of both to target ideal constant power drawn and a model SoC performance profile. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU for higher performance without otherwise affecting power use or cooling.


The cooling system includes a double-sided cooling fan for air intake that is 120 mm in diameter and 45 mm thick, and a large heat sink with a standard heat pipe design that Sony says has a “shape and airflow [which] make it possible to achieve the same performance as a vapor chamber”. SoC cooling includes a liquid metal thermal conductor which sits between the SoC and heat sink.

The system contains a 350-watt power supply. Sony developed the PlayStation 5 to consume less energy than the PlayStation 4 for suspended gameplay states.

The console has a new audio technology called Tempest Engine, allowing hundreds of simultaneous sound sources compared to 50 for the PlayStation 4.

Storage architecture

The internal storage of the PlayStation 5 is a custom-built 825 GB solid-state drive (667 GB available) with a 12-channel interface, achieving a raw throughput of 5.5 GB/s. This atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512 GB or 1 TB unit. With a dedicated decompression unit supporting zlib and the new Oodle Kraken protocol from RAD Game Tools, the unit has a typical throughput of 8–9 GB/s.

Mark Cerny stated that a fast SSD was the top request from game developers so the goal not only was to have a theoretical raw read speed 100 times faster than PS4, but to eliminate input/output (I/O) bottleneck points so the performance target could be made effective. To this end, Sony designed a custom chip with multiple coprocessors to work in unison with the flash memory controller to reduce latency and channel data more efficiently around the system. At peak, the custom unit is capable of processing up to 22 GB/s of compressible data.


Storage for games is expandable through an NVM Express (NVMe) M.2 port for solid-state storage and USB hard drives, however at launch, NVMe drives are not supported and the console will not boot if one is installed. Beta system software support for the M.2 port was released in July 2021. The internal SSD is not user-serviceable, since its flash memory chips and controller are built into the PlayStation 5’s motherboard.

Though game installation is mandatory, the user has some control of what to install such as only installing the multiplayer component of a game. While PlayStation 4 games can be moved between the internal SSD drive and an external drive to free up space on the SSD, PlayStation 5 games must be stored on the internal SSD to be played, and at launch could not be moved to an external storage device.

An April 2021 system patch enabled users to move PlayStation 5 games to and from an external USB storage device, though the games must still reside on the internal SSD to be played.

The base version of the PlayStation 5 includes an Ultra HD Blu-ray optical drive[33] compatible with Ultra HD Blu-ray discs, standard Blu-ray discs and DVDs. The PlayStation 5 does not support CDs and will not play 3D Blu-ray content. The choice of Ultra-HD Blu-ray as the disc medium means PlayStation 5 game discs can hold up to 100 GB of data, in contrast to PlayStation 4 games which usually came on dual-layer standard Blu-ray discs capable of holding up to 50 GB.

Form factor

The console’s form factor was revealed during the June 11, 2020 presentation. Sony President Jim Ryan stated that the aesthetics are intended to be “transformational in how they look, sound, and feel”. The launch unit is a two-tone design matching the design of the DualSense controller, with a black internal block flanked by two white wings along its sides, each lit by blue LEDs. Ryan stated that more colors than white and black may be available after launch. The unit can operate vertically or horizontally. Two long air intake vents run along the front, and heat exhaust vents dominate the rear.

The wings are removable to access certain internal components such as the PCIe 4.0 NVMe SSD storage expansion slot, the power supply, and the optional Blu-ray disc drive. Beneath the side panels are two “dust catchers” – holes allowing the user to vacuum out dust collected by the cooling system.

Senior Art Director Yujin Morisawa led the console’s case design, inspired by the term “five dimensions” and crafting the skeleton of its design around circles and squares that would make players comfortable when looking at it. Morisawa also had to manage the case shape to provide enough internal volume within the unit for all the technical hardware while reducing its size without restricting air flow.


The Blu-ray version has dimensions of 390 by 260 by 104 millimetres (15.4 in × 10.2 in × 4.1 in) and 4.5 kilograms (9.9 lb), and the download-only version is slightly slimmer, at 390 by 260 by 92 millimetres (15.4 in × 10.2 in × 3.6 in) and 3.9 kilograms (8.6 lb). The console has been recognized for its large size in comparison to previous gaming consoles, and its size has been attributed to ensuring effective cooling management and minimizing noise during operation.


The front includes a USB-C port with USB 3.1 Gen 2 and a USB-A port with USB 2.0. The back has two USB-A ports with USB 3.1 Gen 2, an HDMI 2.1 port, Gigabit Ethernet, and power


PS5 Hardware revisions

Sony began shipping a minor hardware revision of the PlayStation 5 in August 2021. The new design reduced the size and weight of the heat sink, reducing the net system weight by 300 grams (0.66 lb). This change also replaced the screw for the console stand to be screwable without the use of a screw driver. This change was observed to cause the console to run slightly hotter compared to the original versions of the system.


PS 5 Software

The PlayStation 5’s redesigned user interface is characterized by Sony as “accessible and informative”, providing real-time updates of friends’ activities, available multiplayer activities, and single-player missions and rewards. Cerny stated “we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up”, so all of these options are “visible in the UI”.

Matt MacLaurin, the current vice president of UX design at PlayStation, described the redesigned user interface as a “very interesting evolution of the OS”, and a “100 percent overhaul of the PS4 UI and some very different new concepts”.[66] MacLaurin stated that the UI is extremely fast with a new and robust visual language.


Eurogamer said the user interface was conceived for responsiveness, improved accessibility, clarity, and simplicity.[68] It is rendered in 4K resolution and high dynamic range. Users are greeted with a stylistic boot-up animation and new login screen. The central design concepts and motifs introduced on the PS4 were redesigned into a new home screen user interface.

The top of the screen has a row of applications, and two upper tabs to switch between showing games or media apps. Selecting a game directly reveals individual activities such as a specific level or multiplayer mode. PlayStation Store is no longer a standalone application and is now fully integrated into the home screen user interface.


The most significant departure from the PS4 interface is the introduction of the Control Center, instantly summoned from the bottom of the screen by pressing the PS button. The Control Center is divided into two sections. The upper portion is a row of cards suggesting actions based on the current game or recent actions such as a group chat.

Game-related cards may present players with gameplay information such as a progress report toward completing specific missions, or listing game challenges with an option to jump directly to it. PlayStation Plus subscribers see game activity cards with hints, tips, screenshots, or videos detailing how to complete the activity.

System-level items may present the player with options such as PlayStation Store sale information, or recent screenshots taken by the user to be shared. These features are available for PS5 games or for updated PS4 games. The lower portion of the Control Center contains a customizable horizontal row of icons, including notifications, status updates, friends list, and system settings.

According to internal materials reviewed by Vice, the strategy behind this “activities”-focused UI was to help players in committing time towards games particularly single-player video games which Sony felt were thriving on the PlayStation console environment. Sony recognized that at the present, many players did not have as much time to commit to playing games, so the notion of activity cards was used to help give players an idea of what activities they could do in a game and how long it would take so that they could work that activity into their schedule.


The PlayStation 5 supports YouTube, YouTube TV, Red Bull TV, Twitch, Netflix, Disney+, Star+, Spotify, TuneIn, iHeartRadio, Pandora, Anghami, YuppTV, Plex, the Apple TV app, FunimationNow, Wakanim, VRV, Crunchyroll, Anime on Demand, Crackle, Popcornflix, Amazon Prime Video, DAZN, WWE Network, MyCanal, BBC iPlayer, ITV Hub, All 4, NOW, 7plus, 9Now, Stan, Foxtel Now, Curiosity Stream, Showmax, Crave, Paramount+, Showtime, Pluto TV, My5, ABC iview, Tubi, Hulu, Peacock, Vudu and HBO Max, while support for other streaming services has been pledged for the future. The system includes support for PlayStation Now, Sony’s subscription-based cloud gaming service to play games from older generations of PlayStation consoles.


Sony’s Remote Play application, available on the PlayStation 4, Microsoft Windows, iOS and Android devices, was updated just prior to the PlayStation 5’s launch to allow a user to remotely play their PlayStation 5 games on these other devices over a local network.


In April 2021, Sony released a new software update through which user can transfer their downloaded PS5 game to an external USB hard drive to free up space.


Sony announced a PlayStation 5 system software beta program in June 2021, similar to the Xbox Insider program, where signed-up users can receive early releases of planned updates to the console’s software for testing prior to their release. One of the first major features offered in this program was support for expanding internal storage via the M.2 port, added in the beta software path in July 2021.



Each PlayStation 5 console comes pre-installed with Astro’s Playroom, a game designed to serve as a demonstration of the DualSense controller. Games are not region-locked, so games purchased in one region can be played on consoles in all regions.

Sony announced its concurrent responsibilities of supporting the PlayStation 4 community, and embracing the PlayStation 5 as a major technological advancement. In an interview with, Ryan stated “We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.”

Discussing the capabilities of the DualSense controller with Geoff Keighley, General manager Eric Lempel affirmed that Sony “want[s] to evolve every part of the experience”, but for that to happen “we can’t take everybody with us from previous consoles into [a next generation experiences.

You need new hardware, you need new devices to experience what these developers want you to experience.” Ratchet & Clank: Rift Apart was highlighted as a next-generation game that is not technically possible on older hardware. Lempel assured Keighley that interest in PlayStation 4 will not end abruptly, with more to come.


Sony’s definition of consoles as distinct generations had been widely interpreted as an era-defining shift to PS5-exclusive games that exploit the console’s capabilities instead of releasing cross-generation games that play across both PlayStation consoles.

Ryan said that there should be no disappointment as the PS5 versions take advantage of the console’s advanced feature set and that PS4 versions can be freely upgraded. Few major games such as Horizon Forbidden West are developed as concurrent releases for PS4 and PS5, and Sony supports any publisher that wants to offer enhanced versions of PS4 games at no additional cost.

However, in May 2021, Sony announced a major shift in this approach, with previously PS5-exclusive games Horizon Forbidden West, Gran Turismo 7 and the next God of War title planned as both PS4 and PS5 games. Game journalists believed this was a factor related to impact of the global semiconductor shortage from the COVID-19 pandemic on PlayStation 5 availability.

Eurogamer reported that Sony’s certification program as of May 2020 required PS4 games, submitted for certification after July 13, 2020, to be natively compatible with the PlayStation 5.



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